Remnants in the Sand
A third-person exploration set in an ancient ruin of a lost civilization.
Play as Arlo, a brave kid who has stumbled upon enemy territory whilst exploring the vast dunes.
This game was created as part of game design studies at Breda University of Applied Sciences.
Engine: Unreal 5
Team size: 23
Development duration: 8 weeks (2022)
Role: Producer
Main Responsibilities
Managed and produced the development team
As a producer, I helped the team understand Scrum theory and practice.
I tracked productivity and velocity and solved impediments in the team.
I oversaw the schedule and supported the team in meeting our hard and soft deadlines.
Sprint planning
Risk log
Decision log
Sprint pipeline
Burndown chart
Sprint review
Designed, developed and implemented 3 cinematic cutscenes
As a cinematic designer, I collaborated with level designers, environment artists and animators in the creation of 3 cutscenes in the game in correlation with the narrative and to help introduce the player to the world and the characters, and guide them through major game events.
Opening cutscene
Storyboard from pre-production
Concepting
World building
Character sheet
I developed and implemented technical sound systems with the goal of helping immerse the player in the world we were creating.
Designed, developed and implemented technical sound systems
I directed, recorded, edited and implemented over 50 voice lines and SFX.
Directed audio recordings
Managed external audio outsourcing
I had the opportunity to work alongside a music composer to create 4 original music pieces for the game.