Remnants in the Sand

A third-person exploration set in an ancient ruin of a lost civilization.
Play as Arlo, a brave kid who has stumbled upon enemy territory whilst exploring the vast dunes.

This game was created as part of game design studies at Breda University of Applied Sciences.

Engine: Unreal 5

Team size: 23

Development duration: 8 weeks (2022)

Role: Producer

Main Responsibilities

Managed and produced the development team

As a producer, I helped the team understand Scrum theory and practice.

I tracked productivity and velocity and solved impediments in the team.

I oversaw the schedule and supported the team in meeting our hard and soft deadlines.

Sprint planning

Risk log

Decision log

Sprint pipeline

Burndown chart

Sprint review

Designed, developed and implemented 3 cinematic cutscenes

As a cinematic designer, I collaborated with level designers, environment artists and animators in the creation of 3 cutscenes in the game in correlation with the narrative and to help introduce the player to the world and the characters, and guide them through major game events.

Opening cutscene

Storyboard from pre-production

Concepting

World building

Character sheet

I developed and implemented technical sound systems with the goal of helping immerse the player in the world we were creating.

Designed, developed and implemented technical sound systems

I directed, recorded, edited and implemented over 50 voice lines and SFX.

Directed audio recordings

Managed external audio outsourcing

Dynamic footsteps

I had the opportunity to work alongside a music composer to create 4 original music pieces for the game.

Binaural audio (only with headphones)

Adaptive speed

Attenuation + collision

Procedural audio

Music zones