Game

Designer

Passionate about creating an immersive player experience through game design with a specialization in technical scripting.

You can learn more about me here.

Currently working as a technical cinematic designer intern for Hangar 13, 2K.

Showreel

Projects

A breakdown of my work on games I’ve designed and developed over the years.

Skills

  • As a technical designer, my focus is to support the game’s systems through scripting. Working mostly with Unreal Engine, I have 4+ years of experience with blueprinting.

  • Throughout my work, I have collaborated with artists, programmers, and designers. As a producer, I found that the key to working with other disciplines is getting familiar with their workflow and dependencies. As a designer, I’ve learned that information flow is vital for creative collaboration and understanding what’s the best method to do so with each discipline.

  • Working towards release following the agile methodology, I practiced standups, sprint planning, risk identification, scope management, working with external clients, and more.

  • As a game designer, I have a passion for creating an immersive experience for the player. Specifying in sound design, cinematics and narrative design has taught me the importance of different game elements in intertwining between the player and what’s happening on screen. My goal is to tell a story that enhances and enriches the game.

Softwares