Biome

A third-person puzzle platformer set on a corrupted planet.
It’s up to you to heal it and bring it back to life using your telekinesis powers.

This 5 weeks prototype was created as part of a game-jam focused workshop at Breda University of Applied Sciences.

Engine: Unreal 4

Team size: 9

Development duration: 5 weeks (2021-2022)

Role: Game designer

Main Responsibilities

Designed and implemented the camera and character

As a game designer, I collaborated with other game designers and programmers to design and implement the camera and character movement.

To go with the open 3D space Biome took place in, we wanted to allow full player control over the camera. However, if not controlling it, the camera will auto-adjust to follow the player. This way controlling the camera is a choice and not a necessity.

As for the character, we wanted the player to have movement abilities that allow them to explore the open space both vertically and horizontally comfortably.

Designed and implemented player challenges

Being a platformer, I designed and implemented features that support the genres by challenging verticality and timing.

Character and camera movement (double jump, dash)

Raising platforms scripted event

Single button sctivating scripted event

Rotating platforms

Multiple buttons triggering scripted event

Automatic raising platforms

As a scrum master, I worked together with the product owner to help the team plan and review sprints by prioritizing tasks, assembling strike teams, identifying risks, estimating time, setting deadlines and more.

Prepared the team for development

Identifying risks

Strike teams

Prioritization list

Time estimation

Timeline

Sprint review

Planned, implemented and edited audio

As a technical sound designer, I planned, implemented and edited all the music and SFX in the game (over 50 tracks) using Unreal Engine’s sound system.

Sound assets list