Biome
A third-person puzzle platformer set on a corrupted planet.
It’s up to you to heal it and bring it back to life using your telekinesis powers.
This 5 weeks prototype was created as part of a game-jam focused workshop at Breda University of Applied Sciences.
Engine: Unreal 4
Team size: 9
Development duration: 5 weeks (2021-2022)
Role: Game designer
Main Responsibilities
Designed and implemented the camera and character
As a game designer, I collaborated with other game designers and programmers to design and implement the camera and character movement.
To go with the open 3D space Biome took place in, we wanted to allow full player control over the camera. However, if not controlling it, the camera will auto-adjust to follow the player. This way controlling the camera is a choice and not a necessity.
As for the character, we wanted the player to have movement abilities that allow them to explore the open space both vertically and horizontally comfortably.
Designed and implemented player challenges
Being a platformer, I designed and implemented features that support the genres by challenging verticality and timing.
As a scrum master, I worked together with the product owner to help the team plan and review sprints by prioritizing tasks, assembling strike teams, identifying risks, estimating time, setting deadlines and more.
Prepared the team for development
Identifying risks
Strike teams
Prioritization list
Time estimation
Timeline
Sprint review
Planned, implemented and edited audio
As a technical sound designer, I planned, implemented and edited all the music and SFX in the game (over 50 tracks) using Unreal Engine’s sound system.
Sound assets list